End run
The exercise is over (EndEx).
Authorizations
Section titled “Authorizations”Responses
Section titled “Responses”Successful Response
object
object
object
An expected action of an inject and what the Controller saw of it.
object
What an inject is, and so what it asks of the table: an inject that evaluates objectives (INJ), a discussion slide – a debrief or reflection prompt, no objective, not in the EEG nor the coverage (DSC) –, or a poll the Players vote on, outside the evaluation too (POL).
object
object
In rooms, each place asks and covers a phase’s key questions on its
own: the positions, like released_questions and covered_questions.
object
A decision of the table’s log, as recorded (and maybe edited).
The Facilitator’s script for the phase in play: its key questions (and which were put to the table) and the inject’s facilitator notes.
object
In rooms, each place asks and covers a phase’s key questions on its
own: the positions, like released_questions and covered_questions.
object
A delivered inject, safe for the Players.
object
An inject’s content rendered as a simulated artifact. The body is the
inject’s own content; these are the template’s other fields, whose
meaning follows kind (email: from, address, to, subject, date; press
release: outlet, dateline, headline, date; social post: author, handle,
date; chat message: sender, channel, date). All plain text: the
Playground draws them, nothing is ever rendered as markup.
object
How the Playground renders an inject’s content as a simulated artifact (a template drawn by the app, never uploaded markup).
object
What an inject is, and so what it asks of the table: an inject that evaluates objectives (INJ), a discussion slide – a debrief or reflection prompt, no objective, not in the EEG nor the coverage (DSC) –, or a poll the Players vote on, outside the evaluation too (POL).
object
object
The meters of one place: the table, or a room (room_code; null, in
rooms: the main room).
A question put to the Players’ vote: the tally, never who voted.
object
object
An exercise played in rooms. A Player gets only their own room (and the injects of it and of the main room); the team gets every room and every delivered inject; the Controller also each Player, to move them.
object
A Player and where they are (the Controller’s view, to move them).
object
Example
{ "can_delete": false, "control": { "injects": [ { "expected_actions": [ { "mark": "observed" } ], "format": "inject", "kind": "mandatory", "room_codes": [], "state": "pending" } ], "phases": [ { "question_places": [] } ] }, "decisions": [], "facilitation": { "question_places": [] }, "inject_timer_paused_seconds": 0, "injects": [ { "artifact": { "kind": "email", "location": "", "recipient": "", "sender": "", "sender_address": "", "subject": "", "timestamp": "" }, "delivery_method": "email", "files": [], "format": "inject", "room_codes": [], "sender": { "channel": "email", "type": "soc" } } ], "meters": [], "meters_shown": false, "phases": [ { "state": "done" } ], "polls": [], "presence_counts": {}, "rooms": { "me": { "location": "main" }, "players": [ { "location": "main" } ] }, "state": "not_started"}