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Players

Open Players. It has three tabs: Confirmed, Pending and Invitations.

There are two ways in.

If the instance sends email, you can invite up to 50 addresses at a time from Invitations. Each gets a personal link, valid for 14 days. The link grants the exercise at once, because it proves its holder reads that mailbox. Someone without an account creates one from the link.

You can resend or withdraw each invitation.

Create an invitation in Invitations, with an optional description, limit and expiry of up to a year. Share the code however you like.

A join code isn’t a secret, so anyone holding it only gets a pending request. You approve or reject each one in Pending. You can revoke a code at any time.

Confirmed lists the exercise’s Players, how each one joined and their last sign-in. From there you can remove a Player. Requests to leave an exercise wait in Pending, with the requests to join.